Somebody should have
built this by now.
We make small, finished software: the obvious thing, done properly, by people who could not work out why it did not already exist.
The name
We landed on the moon in 1969.
We put wheels on suitcases in 1970.
The wheel is about five and a half thousand years old. Suitcases have been around since the eighteen hundreds. For that entire overlap, people carried heavy luggage past perfectly good wheels.
The upright kind everyone actually uses took until 1987, when a pilot bolted two wheels and a telescoping handle to a case and started selling them to his crew. Nothing had to be invented. It just took somebody to bother.
That is most software. The idea is sitting there in plain view, and the only missing part is somebody willing to finish it.
Work
What we’ve made
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Desert Island Draft
Android · closed testA survival game where the entire game is the packing list. You get ten things off a table of seventy-six and about thirty seconds to choose. Then the island reads your list back to you, slowly, for years.
What was overdue: survival games are all about what you do once you are stranded. Nobody had made one about the thirty seconds before.
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The next one
In progressNot announced yet. It will be small, it will be finished, and it will be something you have already wished existed.
How we work
- Finished, not launched. Everything we ship is done. No live service, no season pass, nothing that stops working the day we stop paying for it.
- No accounts. If a thing does not need to know who you are, it does not ask.
- It never lies. If the game says something happened, it happened, and you can go and read why.
- One at a time. We are small on purpose. One good idea, carried all the way to the end.